Find
Nearby services and places.
SCOOBI / MOBILE APP / PRODUCT DESIGN
An app connecting pet owners with services and professionals through location-based discovery, information to support choices and space to care, find and help.
Product Design · from identity to mobile experience
Naming and logo, discovery, information architecture, prototypes and UI
Pet owners and service providers
01 / Context
Finding a veterinarian, discovering pet-friendly places, organizing health information and choosing whom to trust. Scoobi brings these needs together in an experience that starts with owners and their pets, connecting them with a network of services.
The challenge was to connect discovery and trust: make services easy to find and provide useful information for evaluating options, while keeping care and the social side of the pet community in view.
How can pet owners get closer to the services they need, with more context to choose and a more practical way to care?
Nearby services and places.
Information and reviews.
Pet profiles and community connections.
02 / Discovery
Immersion in the pet world included research with users and service providers to understand needs and pain points. Mapping connected these difficulties to product opportunities and helped shape the flows and screens.
Reviews, information and comments to support service choices.
A map of pet-friendly locations with detailed information.
A place to bring pet information together.
A social area with nearby NGOs, adoption and donations.
03 / Architecture
Before detailing the interface, the project organized the path through entry, registration, onboarding, pet profiles and service discovery. The flow distinguishes pet owners from providers and offers a more direct entry for returning users.
In the documented flow, Home acts as a service storefront. First-time use collects pet context; returning users go to the main experience. This structure connects initial setup with everyday use.
04 / Prototypes
Low- and medium-fidelity prototypes were used in user tests to gather feedback. The material documents the move to high fidelity after testing and improvements.
Flows and early screens to explore navigation.
User tests to gather feedback.
Improvements before visual detailing.
05 / Experience
01 / Home
Home recognizes the pet by name and organizes services into visual categories: veterinarians, dog walkers, pet sitters, boarding, adoption and other needs. The opening question gives discovery context.
EXPERIENCE DECISION02 / Professional
The profile combines a professional introduction, ratings, calendar, location and comments. The aim is to connect discovery and decision by offering context before booking.
EXPERIENCE DECISION03 / Map & alert
The map connects exploration of pet-friendly places with practical information. A lost-pet alert uses the same location context to invite community help.
EXPERIENCE DECISION04 / Social space
Nearby NGOs, adoption and donations have their own area. The app extends beyond services to include ways to participate in the pet community.
EXPERIENCE DECISION06 / Synthesis
The project brings together naming and brand definition, research, navigation structure and mobile interfaces. The presentation shows mapped pain points becoming concrete features: reviews, location, pet organization and a social area.
Explore the Piwi case ↗Trust and convenience need to work together.
Finding a service is only the start. The experience also needs to support choices, organize care and welcome people back when a new need appears. In Scoobi, these threads share one context: the relationship between owners and pets.
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